Title |
The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study
|
---|---|
Published in |
BMC Neurology, May 2017
|
DOI | 10.1186/s12883-017-0871-9 |
Pubmed ID | |
Authors |
Sofia Straudi, Giacomo Severini, Amira Sabbagh Charabati, Claudia Pavarelli, Giulia Gamberini, Anna Scotti, Nino Basaglia |
Abstract |
Patients with traumatic brain injury often have balance and attentive disorders. Video game therapy (VGT) has been proposed as a new intervention to improve mobility and attention through a reward-learning approach. In this pilot randomized, controlled trial, we tested the effects of VGT, compared with a balance platform therapy (BPT), on balance, mobility and selective attention in chronic traumatic brain injury patients. We enrolled chronic traumatic brain injury patients (n = 21) that randomly received VGT or BPT for 3 sessions per week for 6 weeks. The clinical outcome measures included: i) the Community Balance & Mobility Scale (CB&M); ii) the Unified Balance Scale (UBS); iii) the Timed Up and Go test (TUG); iv) static balance and v) selective visual attention evaluation (Go/Nogo task). Both groups improved in CB&M scores, but only the VGT group increased on the UBS and TUG with a between-group significance (p < 0.05). Selective attention improved significantly in the VGT group (p < 0.01). Video game therapy is an option for the management of chronic traumatic brain injury patients to ameliorate balance and attention deficits. NCT01883830 , April 5 2013. |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 25% |
Switzerland | 1 | 13% |
Unknown | 5 | 63% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 5 | 63% |
Science communicators (journalists, bloggers, editors) | 1 | 13% |
Scientists | 1 | 13% |
Practitioners (doctors, other healthcare professionals) | 1 | 13% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 269 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 39 | 14% |
Student > Master | 31 | 12% |
Student > Ph. D. Student | 28 | 10% |
Researcher | 23 | 9% |
Student > Doctoral Student | 17 | 6% |
Other | 33 | 12% |
Unknown | 98 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Nursing and Health Professions | 42 | 16% |
Medicine and Dentistry | 31 | 12% |
Psychology | 28 | 10% |
Neuroscience | 15 | 6% |
Sports and Recreations | 9 | 3% |
Other | 30 | 11% |
Unknown | 114 | 42% |