↓ Skip to main content

The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence

Overview of attention for article published in Journal of NeuroEngineering and Rehabilitation, March 2014
Altmetric Badge

About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (92nd percentile)
  • High Attention Score compared to outputs of the same age and source (94th percentile)

Mentioned by

news
1 news outlet
policy
1 policy source
twitter
13 X users
googleplus
1 Google+ user

Citations

dimensions_citation
247 Dimensions

Readers on

mendeley
577 Mendeley
citeulike
1 CiteULike
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence
Published in
Journal of NeuroEngineering and Rehabilitation, March 2014
DOI 10.1186/1743-0003-11-33
Pubmed ID
Authors

Gillian Barry, Brook Galna, Lynn Rochester

Abstract

Evidence for exercise based computer games (exergaming) as a rehabilitation tool for people with Parkinson's disease (PD) is only now emerging and is yet to be synthesised. To this end, we conducted a systematic review of the exergaming literature to establish what is known about the safety, feasibility and effectiveness of exergaming for rehabilitation of motor symptoms experienced by people with PD. Seven electronic databases were searched for key terms surrounding exergaming and PD. Data were extracted by two reviewers independently. From an initial yield of 1217 articles, seven were included in the review. Six studies used commercial games with the Nintendo Wii fit platform. The scientific quality of reporting was generally good, however the overall methodological design of studies was weak, with only one randomised controlled trial being reported. Safety: Participant safety was not measured in any of the studies. Feasibility: People with PD were able to play exergames, improve their performance of gameplay and enjoyed playing. However, one study observed that people with PD had difficulty with fast and complex games. Effectiveness: Six studies showed that exergaming elicited improvements in a range of clinical balance measures or reduction in the severity of motor symptoms. Results from the only randomised controlled trial showed that exergaming was as effective as traditional balance training for people with PD to improve the UPDRS II, standing balance and cognition, with improvements in both groups retained 60 days after the training ended. In conclusion, exergaming is an emerging tool to help rehabilitate motor skills in people with PD. Although we were able to establish that exergaming is feasible in people with PD, more research is needed to establish its safety and clinical effectiveness, particularly in the home. The use of commercial games may be too difficult for some people with PD and exergames tailored specifically to the rehabilitation needs and capabilities of people with PD are required for optimal efficacy, adherence and safety.

X Demographics

X Demographics

The data shown below were collected from the profiles of 13 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 577 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 5 <1%
Italy 3 <1%
Spain 2 <1%
Canada 2 <1%
Hong Kong 1 <1%
Brazil 1 <1%
Netherlands 1 <1%
Portugal 1 <1%
Chile 1 <1%
Other 2 <1%
Unknown 558 97%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 100 17%
Student > Master 97 17%
Student > Ph. D. Student 71 12%
Researcher 54 9%
Other 31 5%
Other 100 17%
Unknown 124 21%
Readers by discipline Count As %
Medicine and Dentistry 94 16%
Nursing and Health Professions 71 12%
Engineering 47 8%
Computer Science 44 8%
Neuroscience 41 7%
Other 126 22%
Unknown 154 27%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 22. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 14 February 2023.
All research outputs
#1,721,084
of 25,375,376 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#60
of 1,406 outputs
Outputs of similar age
#16,765
of 228,599 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#2
of 19 outputs
Altmetric has tracked 25,375,376 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 93rd percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,406 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.3. This one has done particularly well, scoring higher than 95% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 228,599 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 92% of its contemporaries.
We're also able to compare this research output to 19 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 94% of its contemporaries.