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Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay

Overview of attention for article published in Journal of NeuroEngineering and Rehabilitation, April 2014
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (51st percentile)
  • Average Attention Score compared to outputs of the same age and source

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4 X users

Citations

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164 Dimensions

Readers on

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364 Mendeley
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Title
Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay
Published in
Journal of NeuroEngineering and Rehabilitation, April 2014
DOI 10.1186/1743-0003-11-64
Pubmed ID
Authors

Domen Novak, Aniket Nagle, Urs Keller, Robert Riener

Abstract

Several strategies have been proposed to improve patient motivation and exercise intensity during robot-aided stroke rehabilitation. One relatively unexplored possibility is two-player gameplay, allowing subjects to compete or cooperate with each other to achieve a common goal. In order to explore the potential of such games, we designed a two-player game played using two ARMin arm rehabilitation robots.

X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 364 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 3 <1%
Switzerland 1 <1%
Hong Kong 1 <1%
India 1 <1%
Mexico 1 <1%
Spain 1 <1%
United States 1 <1%
Unknown 355 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 73 20%
Student > Ph. D. Student 59 16%
Student > Bachelor 44 12%
Researcher 31 9%
Other 17 5%
Other 63 17%
Unknown 77 21%
Readers by discipline Count As %
Engineering 93 26%
Computer Science 33 9%
Nursing and Health Professions 32 9%
Medicine and Dentistry 32 9%
Neuroscience 17 5%
Other 70 19%
Unknown 87 24%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 12 May 2014.
All research outputs
#13,059,827
of 22,755,127 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#602
of 1,278 outputs
Outputs of similar age
#96,759
of 203,748 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#13
of 26 outputs
Altmetric has tracked 22,755,127 research outputs across all sources so far. This one is in the 42nd percentile – i.e., 42% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,278 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 6.9. This one has gotten more attention than average, scoring higher than 51% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 203,748 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 51% of its contemporaries.
We're also able to compare this research output to 26 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 50% of its contemporaries.