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Mendeley readers
Attention Score in Context
Title |
Reward system and temporal pole contributions to affective evaluation during a first person shooter video game
|
---|---|
Published in |
BMC Neuroscience, July 2011
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DOI | 10.1186/1471-2202-12-66 |
Pubmed ID | |
Authors |
Krystyna A Mathiak, Martin Klasen, René Weber, Hermann Ackermann, Sukhwinder S Shergill, Klaus Mathiak |
Abstract |
Violent content in video games evokes many concerns but there is little research concerning its rewarding aspects. It was demonstrated that playing a video game leads to striatal dopamine release. It is unclear, however, which aspects of the game cause this reward system activation and if violent content contributes to it. We combined functional Magnetic Resonance Imaging (fMRI) with individual affect measures to address the neuronal correlates of violence in a video game. |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 50% |
Science communicators (journalists, bloggers, editors) | 1 | 50% |
Mendeley readers
The data shown below were compiled from readership statistics for 207 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 4 | 2% |
Germany | 3 | 1% |
Switzerland | 1 | <1% |
Netherlands | 1 | <1% |
Portugal | 1 | <1% |
Australia | 1 | <1% |
Brazil | 1 | <1% |
South Africa | 1 | <1% |
France | 1 | <1% |
Other | 4 | 2% |
Unknown | 189 | 91% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 40 | 19% |
Researcher | 38 | 18% |
Student > Master | 32 | 15% |
Student > Bachelor | 22 | 11% |
Student > Doctoral Student | 13 | 6% |
Other | 34 | 16% |
Unknown | 28 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 88 | 43% |
Neuroscience | 18 | 9% |
Social Sciences | 15 | 7% |
Medicine and Dentistry | 14 | 7% |
Agricultural and Biological Sciences | 11 | 5% |
Other | 29 | 14% |
Unknown | 32 | 15% |
Attention Score in Context
This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 04 June 2013.
All research outputs
#7,744,809
of 23,549,388 outputs
Outputs from BMC Neuroscience
#384
of 1,263 outputs
Outputs of similar age
#42,530
of 118,261 outputs
Outputs of similar age from BMC Neuroscience
#10
of 35 outputs
Altmetric has tracked 23,549,388 research outputs across all sources so far. This one is in the 44th percentile – i.e., 44% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,263 research outputs from this source. They receive a mean Attention Score of 4.4. This one has gotten more attention than average, scoring higher than 60% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 118,261 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 35th percentile – i.e., 35% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 35 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 71% of its contemporaries.