Title |
Effectiveness of conventional versus virtual reality based vestibular rehabilitation in the treatment of dizziness, gait and balance impairment in adults with unilateral peripheral vestibular loss: a randomised controlled trial
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Published in |
BMC Ear, Nose and Throat Disorders, March 2012
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DOI | 10.1186/1472-6815-12-3 |
Pubmed ID | |
Authors |
Dara Meldrum, Susan Herdman, Roisin Moloney, Deirdre Murray, Douglas Duffy, Kareena Malone, Helen French, Stephen Hone, Ronan Conroy, Rory McConn-Walsh |
Abstract |
Unilateral peripheral vestibular loss results in gait and balance impairment, dizziness and oscillopsia. Vestibular rehabilitation benefits patients but optimal treatment remains unknown. Virtual reality is an emerging tool in rehabilitation and provides opportunities to improve both outcomes and patient satisfaction with treatment. The Nintendo Wii Fit Plus® (NWFP) is a low cost virtual reality system that challenges balance and provides visual and auditory feedback. It may augment the motor learning that is required to improve balance and gait, but no trials to date have investigated efficacy. |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Practitioners (doctors, other healthcare professionals) | 1 | 50% |
Members of the public | 1 | 50% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 3 | 1% |
United States | 3 | 1% |
Czechia | 1 | <1% |
Portugal | 1 | <1% |
Spain | 1 | <1% |
United Kingdom | 1 | <1% |
Unknown | 248 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 32 | 12% |
Researcher | 30 | 12% |
Student > Ph. D. Student | 28 | 11% |
Student > Bachelor | 27 | 10% |
Student > Postgraduate | 20 | 8% |
Other | 66 | 26% |
Unknown | 55 | 21% |
Readers by discipline | Count | As % |
---|---|---|
Medicine and Dentistry | 78 | 30% |
Nursing and Health Professions | 29 | 11% |
Psychology | 21 | 8% |
Engineering | 19 | 7% |
Computer Science | 9 | 3% |
Other | 37 | 14% |
Unknown | 65 | 25% |