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Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children

Overview of attention for article published in International Journal of Behavioral Nutrition and Physical Activity, February 2008
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (91st percentile)
  • High Attention Score compared to outputs of the same age and source (91st percentile)

Mentioned by

blogs
2 blogs
policy
1 policy source

Citations

dimensions_citation
152 Dimensions

Readers on

mendeley
235 Mendeley
citeulike
4 CiteULike
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Title
Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
Published in
International Journal of Behavioral Nutrition and Physical Activity, February 2008
DOI 10.1186/1479-5868-5-8
Pubmed ID
Authors

Ni Mhurchu C, Maddison R, Jiang Y, Jull A, Prapavessis H, Rodgers A, Cliona Ni Mhurchu, Ralph Maddison, Yannan Jiang, Andrew Jull, Harry Prapavessis, Anthony Rodgers

Abstract

The primary objective of this pilot study was to evaluate the effect of active video games on children's physical activity levels.Twenty children (mean +/- SD age = 12 +/- 1.5 years; 40% female) were randomised to receive either an active video game upgrade package or to a control group (no intervention). Effects on physical activity over the 12-week intervention period were measured using objective (Actigraph accelerometer) and subjective (Physical Activity Questionnaire for Children [PAQ-C]) measures. An activity log was used to estimate time spent playing active and non-active video games.Children in the intervention group spent less mean time over the total 12-week intervention period playing all video games compared to those in the control group (54 versus 98 minutes/day [difference = -44 minutes/day, 95% CI [-92, 2]], p = 0.06). Average time spent in all physical activities measured with an accelerometer was higher in the active video game intervention group compared to the control group (difference at 6 weeks = 194 counts/min, p = 0.04, and at 12 weeks = 48 counts/min, p = 0.06).This preliminary study suggests that playing active video games on a regular basis may have positive effects on children's overall physical activity levels. Further research is needed to confirm if playing these games over a longer period of time could also have positive effects on children's body weight and body mass index.

Mendeley readers

The data shown below were compiled from readership statistics for 235 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 10 4%
Portugal 3 1%
Spain 3 1%
Australia 2 <1%
France 1 <1%
Hong Kong 1 <1%
Brazil 1 <1%
United Kingdom 1 <1%
Germany 1 <1%
Other 4 2%
Unknown 208 89%

Demographic breakdown

Readers by professional status Count As %
Student > Master 47 20%
Student > Ph. D. Student 40 17%
Student > Bachelor 35 15%
Researcher 30 13%
Professor > Associate Professor 14 6%
Other 42 18%
Unknown 27 11%
Readers by discipline Count As %
Sports and Recreations 42 18%
Medicine and Dentistry 36 15%
Computer Science 33 14%
Social Sciences 24 10%
Psychology 21 9%
Other 42 18%
Unknown 37 16%

Attention Score in Context

This research output has an Altmetric Attention Score of 15. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 01 January 2013.
All research outputs
#1,549,724
of 17,359,532 outputs
Outputs from International Journal of Behavioral Nutrition and Physical Activity
#691
of 1,660 outputs
Outputs of similar age
#10,850
of 133,121 outputs
Outputs of similar age from International Journal of Behavioral Nutrition and Physical Activity
#4
of 34 outputs
Altmetric has tracked 17,359,532 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 91st percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,660 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 25.3. This one has gotten more attention than average, scoring higher than 58% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 133,121 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 91% of its contemporaries.
We're also able to compare this research output to 34 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 91% of its contemporaries.