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Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study

Overview of attention for article published in Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine, January 2012
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Mentioned by

twitter
2 tweeters

Citations

dimensions_citation
42 Dimensions

Readers on

mendeley
134 Mendeley
citeulike
1 CiteULike
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Title
Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study
Published in
Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine, January 2012
DOI 10.1186/1757-7241-20-79
Pubmed ID
Authors

Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai

Abstract

Multiplayer virtual world (MVW) technology creates opportunities to practice medical procedures and team interactions using serious game software. This study aims to explore medical students' retention of knowledge and skills as well as their proficiency gain after pre-training using a MVW with avatars for cardio-pulmonary resuscitation (CPR) team training.

Twitter Demographics

The data shown below were collected from the profiles of 2 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 134 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 1%
Ethiopia 1 <1%
Sweden 1 <1%
Canada 1 <1%
Spain 1 <1%
United States 1 <1%
Unknown 127 95%

Demographic breakdown

Readers by professional status Count As %
Researcher 21 16%
Student > Master 18 13%
Student > Ph. D. Student 16 12%
Student > Bachelor 13 10%
Student > Doctoral Student 10 7%
Other 31 23%
Unknown 25 19%
Readers by discipline Count As %
Medicine and Dentistry 35 26%
Social Sciences 16 12%
Nursing and Health Professions 14 10%
Computer Science 11 8%
Psychology 6 4%
Other 21 16%
Unknown 31 23%

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 February 2013.
All research outputs
#7,788,738
of 12,461,987 outputs
Outputs from Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine
#583
of 782 outputs
Outputs of similar age
#135,121
of 252,078 outputs
Outputs of similar age from Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine
#58
of 70 outputs
Altmetric has tracked 12,461,987 research outputs across all sources so far. This one is in the 37th percentile – i.e., 37% of other outputs scored the same or lower than it.
So far Altmetric has tracked 782 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 6.7. This one is in the 25th percentile – i.e., 25% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 252,078 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 45th percentile – i.e., 45% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 70 others from the same source and published within six weeks on either side of this one. This one is in the 15th percentile – i.e., 15% of its contemporaries scored the same or lower than it.