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Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study

Overview of attention for article published in Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine, December 2012
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2 X users

Citations

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166 Mendeley
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1 CiteULike
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Title
Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study
Published in
Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine, December 2012
DOI 10.1186/1757-7241-20-79
Pubmed ID
Authors

Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai

Abstract

Multiplayer virtual world (MVW) technology creates opportunities to practice medical procedures and team interactions using serious game software. This study aims to explore medical students' retention of knowledge and skills as well as their proficiency gain after pre-training using a MVW with avatars for cardio-pulmonary resuscitation (CPR) team training.

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 166 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 1%
Ethiopia 1 <1%
Sweden 1 <1%
Canada 1 <1%
Spain 1 <1%
United States 1 <1%
Unknown 159 96%

Demographic breakdown

Readers by professional status Count As %
Researcher 22 13%
Student > Master 19 11%
Student > Ph. D. Student 16 10%
Student > Bachelor 16 10%
Student > Doctoral Student 12 7%
Other 35 21%
Unknown 46 28%
Readers by discipline Count As %
Medicine and Dentistry 38 23%
Social Sciences 16 10%
Nursing and Health Professions 15 9%
Computer Science 13 8%
Psychology 9 5%
Other 23 14%
Unknown 52 31%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 February 2013.
All research outputs
#16,578,616
of 25,371,288 outputs
Outputs from Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine
#1,060
of 1,364 outputs
Outputs of similar age
#184,436
of 286,561 outputs
Outputs of similar age from Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine
#10
of 14 outputs
Altmetric has tracked 25,371,288 research outputs across all sources so far. This one is in the 34th percentile – i.e., 34% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,364 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 10.6. This one is in the 22nd percentile – i.e., 22% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 286,561 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 34th percentile – i.e., 34% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 14 others from the same source and published within six weeks on either side of this one. This one is in the 28th percentile – i.e., 28% of its contemporaries scored the same or lower than it.