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The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy

Overview of attention for article published in Journal of NeuroEngineering and Rehabilitation, February 2013
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (74th percentile)
  • Above-average Attention Score compared to outputs of the same age and source (60th percentile)

Mentioned by

twitter
6 X users
facebook
1 Facebook page

Citations

dimensions_citation
47 Dimensions

Readers on

mendeley
242 Mendeley
citeulike
1 CiteULike
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Title
The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy
Published in
Journal of NeuroEngineering and Rehabilitation, February 2013
DOI 10.1186/1743-0003-10-15
Pubmed ID
Authors

Gabor J Barton, Malcolm B Hawken, Richard J Foster, Gill Holmes, Penny B Butler

Abstract

Good control of trunk and pelvic movements is necessary for well controlled leg movements required to perform activities of daily living. The nature of movement coupling between the trunk and pelvis varies and depends on the type of activity. Children with cerebral palsy often have reduced ability to modulate coupling between the trunk and pelvis but movement patterns of the pelvis can be improved by training. The aim of this study was to examine how pelvis to trunk coupling changed while playing a computer game driven by pelvic rotations.

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 242 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 3 1%
United Kingdom 2 <1%
Canada 2 <1%
Korea, Republic of 1 <1%
Italy 1 <1%
Netherlands 1 <1%
Belgium 1 <1%
Greece 1 <1%
Unknown 230 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 46 19%
Researcher 29 12%
Student > Ph. D. Student 29 12%
Student > Bachelor 28 12%
Professor 13 5%
Other 38 16%
Unknown 59 24%
Readers by discipline Count As %
Medicine and Dentistry 45 19%
Nursing and Health Professions 38 16%
Engineering 26 11%
Computer Science 12 5%
Neuroscience 12 5%
Other 32 13%
Unknown 77 32%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 10 October 2022.
All research outputs
#7,204,882
of 25,373,627 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#423
of 1,413 outputs
Outputs of similar age
#71,813
of 291,026 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#8
of 20 outputs
Altmetric has tracked 25,373,627 research outputs across all sources so far. This one has received more attention than most of these and is in the 71st percentile.
So far Altmetric has tracked 1,413 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.3. This one has gotten more attention than average, scoring higher than 69% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 291,026 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 74% of its contemporaries.
We're also able to compare this research output to 20 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 60% of its contemporaries.