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Mendeley readers
Attention Score in Context
Title |
The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy
|
---|---|
Published in |
Journal of NeuroEngineering and Rehabilitation, February 2013
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DOI | 10.1186/1743-0003-10-15 |
Pubmed ID | |
Authors |
Gabor J Barton, Malcolm B Hawken, Richard J Foster, Gill Holmes, Penny B Butler |
Abstract |
Good control of trunk and pelvic movements is necessary for well controlled leg movements required to perform activities of daily living. The nature of movement coupling between the trunk and pelvis varies and depends on the type of activity. Children with cerebral palsy often have reduced ability to modulate coupling between the trunk and pelvis but movement patterns of the pelvis can be improved by training. The aim of this study was to examine how pelvis to trunk coupling changed while playing a computer game driven by pelvic rotations. |
X Demographics
The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 4 | 67% |
Australia | 1 | 17% |
Unknown | 1 | 17% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 4 | 67% |
Scientists | 2 | 33% |
Mendeley readers
The data shown below were compiled from readership statistics for 242 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 3 | 1% |
United Kingdom | 2 | <1% |
Canada | 2 | <1% |
Korea, Republic of | 1 | <1% |
Italy | 1 | <1% |
Netherlands | 1 | <1% |
Belgium | 1 | <1% |
Greece | 1 | <1% |
Unknown | 230 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 46 | 19% |
Researcher | 29 | 12% |
Student > Ph. D. Student | 29 | 12% |
Student > Bachelor | 28 | 12% |
Professor | 13 | 5% |
Other | 38 | 16% |
Unknown | 59 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Medicine and Dentistry | 45 | 19% |
Nursing and Health Professions | 38 | 16% |
Engineering | 26 | 11% |
Computer Science | 12 | 5% |
Neuroscience | 12 | 5% |
Other | 32 | 13% |
Unknown | 77 | 32% |
Attention Score in Context
This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 10 October 2022.
All research outputs
#7,204,882
of 25,373,627 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#423
of 1,413 outputs
Outputs of similar age
#71,813
of 291,026 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#8
of 20 outputs
Altmetric has tracked 25,373,627 research outputs across all sources so far. This one has received more attention than most of these and is in the 71st percentile.
So far Altmetric has tracked 1,413 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.3. This one has gotten more attention than average, scoring higher than 69% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 291,026 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 74% of its contemporaries.
We're also able to compare this research output to 20 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 60% of its contemporaries.