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Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention

Overview of attention for article published in BMC Medical Education, February 2013
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (73rd percentile)
  • Above-average Attention Score compared to outputs of the same age and source (52nd percentile)

Mentioned by

twitter
7 X users

Citations

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110 Dimensions

Readers on

mendeley
512 Mendeley
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Title
Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
Published in
BMC Medical Education, February 2013
DOI 10.1186/1472-6920-13-30
Pubmed ID
Authors

Silmara Rondon, Fernanda Chiarion Sassi, Claudia Regina Furquim de Andrade

Abstract

Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes in the digital world over the last decades, students of the current generation expect technology to be used in advancing their learning requiring a need to change traditional passive learning methodologies to an active multisensory experimental learning methodology. The objective of this study was to compare a computer game-based learning method with a traditional learning method, regarding learning gains and knowledge retention, as means of teaching head and neck Anatomy and Physiology to Speech-Language and Hearing pathology undergraduate students.

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 512 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 7 1%
Australia 3 <1%
Malaysia 3 <1%
United States 2 <1%
Netherlands 1 <1%
Korea, Republic of 1 <1%
Italy 1 <1%
Chile 1 <1%
Germany 1 <1%
Other 7 1%
Unknown 485 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 84 16%
Student > Ph. D. Student 67 13%
Student > Bachelor 64 13%
Student > Doctoral Student 39 8%
Researcher 35 7%
Other 110 21%
Unknown 113 22%
Readers by discipline Count As %
Social Sciences 73 14%
Computer Science 66 13%
Medicine and Dentistry 54 11%
Nursing and Health Professions 27 5%
Psychology 23 4%
Other 134 26%
Unknown 135 26%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 October 2022.
All research outputs
#6,298,613
of 22,994,508 outputs
Outputs from BMC Medical Education
#1,046
of 3,359 outputs
Outputs of similar age
#51,969
of 193,950 outputs
Outputs of similar age from BMC Medical Education
#20
of 42 outputs
Altmetric has tracked 22,994,508 research outputs across all sources so far. This one has received more attention than most of these and is in the 72nd percentile.
So far Altmetric has tracked 3,359 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 6.3. This one has gotten more attention than average, scoring higher than 68% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 193,950 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 73% of its contemporaries.
We're also able to compare this research output to 42 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 52% of its contemporaries.