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Learning real-life cognitive abilities in a novel 360°-virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsy

Overview of attention for article published in Journal of NeuroEngineering and Rehabilitation, April 2013
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (69th percentile)
  • High Attention Score compared to outputs of the same age and source (87th percentile)

Mentioned by

policy
1 policy source
twitter
2 X users

Citations

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41 Dimensions

Readers on

mendeley
167 Mendeley
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Title
Learning real-life cognitive abilities in a novel 360°-virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsy
Published in
Journal of NeuroEngineering and Rehabilitation, April 2013
DOI 10.1186/1743-0003-10-42
Pubmed ID
Authors

Philip Grewe, Agnes Kohsik, David Flentge, Eugen Dyck, Mario Botsch, York Winter, Hans J Markowitsch, Christian G Bien, Martina Piefke

Abstract

To increase the ecological validity of neuropsychological instruments the use of virtual reality (VR) applications can be considered as an effective tool in the field of cognitive neurorehabilitation. Despite the growing use of VR programs, only few studies have considered the application of everyday activities like shopping or travelling in VR training devices.

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 167 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Turkey 1 <1%
France 1 <1%
Brazil 1 <1%
Israel 1 <1%
Spain 1 <1%
Unknown 162 97%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 30 18%
Student > Master 27 16%
Researcher 24 14%
Student > Bachelor 18 11%
Student > Doctoral Student 12 7%
Other 25 15%
Unknown 31 19%
Readers by discipline Count As %
Psychology 44 26%
Medicine and Dentistry 18 11%
Computer Science 14 8%
Neuroscience 12 7%
Engineering 9 5%
Other 28 17%
Unknown 42 25%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 26 February 2020.
All research outputs
#7,779,140
of 25,374,917 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#470
of 1,413 outputs
Outputs of similar age
#62,610
of 207,222 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#2
of 16 outputs
Altmetric has tracked 25,374,917 research outputs across all sources so far. This one has received more attention than most of these and is in the 69th percentile.
So far Altmetric has tracked 1,413 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.3. This one has gotten more attention than average, scoring higher than 66% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 207,222 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 69% of its contemporaries.
We're also able to compare this research output to 16 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 87% of its contemporaries.