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X Demographics
Mendeley readers
Attention Score in Context
Title |
A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
|
---|---|
Published in |
Journal of NeuroEngineering and Rehabilitation, March 2014
|
DOI | 10.1186/1743-0003-11-32 |
Pubmed ID | |
Authors |
Joon-Ho Shin, Hokyoung Ryu, Seong Ho Jang |
Abstract |
Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR gaming systems may have mixed effects in patients with stroke. Therefore, we developed RehabMaster™, a task-specific interactive game-based VR system for post-stroke rehabilitation of the upper extremities, and assessed its usability and clinical efficacy. |
X Demographics
The data shown below were collected from the profiles of 22 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 5 | 23% |
United Kingdom | 4 | 18% |
United States | 2 | 9% |
France | 1 | 5% |
Belgium | 1 | 5% |
Germany | 1 | 5% |
Canada | 1 | 5% |
Japan | 1 | 5% |
Unknown | 6 | 27% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 18 | 82% |
Scientists | 2 | 9% |
Practitioners (doctors, other healthcare professionals) | 1 | 5% |
Science communicators (journalists, bloggers, editors) | 1 | 5% |
Mendeley readers
The data shown below were compiled from readership statistics for 576 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 3 | <1% |
United Kingdom | 3 | <1% |
United States | 2 | <1% |
Mexico | 2 | <1% |
Germany | 1 | <1% |
Turkey | 1 | <1% |
Austria | 1 | <1% |
Brazil | 1 | <1% |
Unknown | 562 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 109 | 19% |
Student > Bachelor | 89 | 15% |
Student > Ph. D. Student | 64 | 11% |
Researcher | 52 | 9% |
Student > Doctoral Student | 33 | 6% |
Other | 90 | 16% |
Unknown | 139 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Nursing and Health Professions | 80 | 14% |
Medicine and Dentistry | 72 | 13% |
Computer Science | 61 | 11% |
Engineering | 59 | 10% |
Neuroscience | 41 | 7% |
Other | 101 | 18% |
Unknown | 162 | 28% |
Attention Score in Context
This research output has an Altmetric Attention Score of 13. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 April 2014.
All research outputs
#2,308,641
of 22,747,498 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#104
of 1,278 outputs
Outputs of similar age
#24,792
of 221,372 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#2
of 20 outputs
Altmetric has tracked 22,747,498 research outputs across all sources so far. Compared to these this one has done well and is in the 89th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,278 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 6.9. This one has done particularly well, scoring higher than 91% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 221,372 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 88% of its contemporaries.
We're also able to compare this research output to 20 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 90% of its contemporaries.