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Testing a videogame intervention to recalibrate physician heuristics in trauma triage: study protocol for a randomized controlled trial

Overview of attention for article published in BMC Emergency Medicine, November 2016
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (85th percentile)
  • High Attention Score compared to outputs of the same age and source (83rd percentile)

Mentioned by

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1 news outlet
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6 X users

Citations

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16 Dimensions

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152 Mendeley
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Title
Testing a videogame intervention to recalibrate physician heuristics in trauma triage: study protocol for a randomized controlled trial
Published in
BMC Emergency Medicine, November 2016
DOI 10.1186/s12873-016-0108-z
Pubmed ID
Authors

Deepika Mohan, Matthew R. Rosengart, Baruch Fischhoff, Derek C. Angus, Coreen Farris, Donald M. Yealy, David J. Wallace, Amber E. Barnato

Abstract

Between 30 and 40 % of patients with severe injuries receive treatment at non-trauma centers (under-triage), largely because of physician decision making. Existing interventions to improve triage by physicians ignore the role that intuition (heuristics) plays in these decisions. One such heuristic is to form an initial impression based on representativeness (how typical does a patient appear of one with severe injuries). We created a video game (Night Shift) to recalibrate physician's representativeness heuristic in trauma triage. We developed Night Shift in collaboration with emergency medicine physicians, trauma surgeons, behavioral scientists, and game designers. Players take on the persona of Andy Jordan, an emergency medicine physician, who accepts a new job in a small town. Through a series of cases that go awry, they gain experience with the contextual cues that distinguish patients with minor and severe injuries (based on the theory of analogical encoding) and receive emotionally-laden feedback on their performance (based on the theory of narrative engagement). The planned study will compare the effect of Night Shift with that of an educational program on physician triage decisions and on physician heuristics. Psychological theory predicts that cognitive load increases reliance on heuristics, thereby increasing the under-triage rate when heuristics are poorly calibrated. We will randomize physicians (n = 366) either to play the game or to review an educational program, and will assess performance using a validated virtual simulation. The validated simulation includes both control and cognitive load conditions. We will compare rates of under-triage after exposure to the two interventions (primary outcome) and will compare the effect of cognitive load on physicians' under-triage rates (secondary outcome). We hypothesize that: a) physicians exposed to Night Shift will have lower rates of under-triage compared to those exposed to the educational program, and b) cognitive load will not degrade triage performance among physicians exposed to Night Shift as much as it will among those exposed to the educational program. Serious games offer a new approach to the problem of poorly-calibrated heuristics in trauma triage. The results of this trial will contribute to the understanding of physician quality improvement and the efficacy of video games as behavioral interventions. clinicaltrials.gov; NCT02857348 ; August 2, 2016.

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 152 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 <1%
Unknown 151 99%

Demographic breakdown

Readers by professional status Count As %
Researcher 20 13%
Student > Master 17 11%
Student > Ph. D. Student 16 11%
Student > Bachelor 12 8%
Student > Postgraduate 7 5%
Other 28 18%
Unknown 52 34%
Readers by discipline Count As %
Medicine and Dentistry 30 20%
Nursing and Health Professions 15 10%
Psychology 10 7%
Computer Science 7 5%
Social Sciences 7 5%
Other 25 16%
Unknown 58 38%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 12. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 12 January 2018.
All research outputs
#2,710,647
of 23,881,329 outputs
Outputs from BMC Emergency Medicine
#109
of 781 outputs
Outputs of similar age
#46,174
of 313,275 outputs
Outputs of similar age from BMC Emergency Medicine
#2
of 6 outputs
Altmetric has tracked 23,881,329 research outputs across all sources so far. Compared to these this one has done well and is in the 88th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 781 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 6.1. This one has done well, scoring higher than 86% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 313,275 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 85% of its contemporaries.
We're also able to compare this research output to 6 others from the same source and published within six weeks on either side of this one. This one has scored higher than 4 of them.