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Mendeley readers
Attention Score in Context
Title |
Validity and reliability of balance assessment software using the Nintendo Wii balance board: usability and validation
|
---|---|
Published in |
Journal of NeuroEngineering and Rehabilitation, June 2014
|
DOI | 10.1186/1743-0003-11-99 |
Pubmed ID | |
Authors |
Dae-Sung Park, GyuChang Lee |
Abstract |
A balance test provides important information such as the standard to judge an individual's functional recovery or make the prediction of falls. The development of a tool for a balance test that is inexpensive and widely available is needed, especially in clinical settings. The Wii Balance Board (WBB) is designed to test balance, but there is little software used in balance tests, and there are few studies on reliability and validity. Thus, we developed a balance assessment software using the Nintendo Wii Balance Board, investigated its reliability and validity, and compared it with a laboratory-grade force platform. |
X Demographics
The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 33% |
Unknown | 2 | 67% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 3 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 255 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 4 | 2% |
Germany | 1 | <1% |
Malaysia | 1 | <1% |
Brazil | 1 | <1% |
Korea, Republic of | 1 | <1% |
Spain | 1 | <1% |
Japan | 1 | <1% |
Unknown | 245 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 47 | 18% |
Student > Bachelor | 36 | 14% |
Student > Ph. D. Student | 26 | 10% |
Researcher | 24 | 9% |
Student > Postgraduate | 18 | 7% |
Other | 56 | 22% |
Unknown | 48 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Medicine and Dentistry | 57 | 22% |
Nursing and Health Professions | 36 | 14% |
Sports and Recreations | 30 | 12% |
Neuroscience | 16 | 6% |
Engineering | 16 | 6% |
Other | 44 | 17% |
Unknown | 56 | 22% |
Attention Score in Context
This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 04 April 2023.
All research outputs
#16,223,277
of 25,634,695 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#813
of 1,421 outputs
Outputs of similar age
#133,118
of 244,718 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#17
of 25 outputs
Altmetric has tracked 25,634,695 research outputs across all sources so far. This one is in the 34th percentile – i.e., 34% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,421 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.2. This one is in the 38th percentile – i.e., 38% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 244,718 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 43rd percentile – i.e., 43% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 25 others from the same source and published within six weeks on either side of this one. This one is in the 24th percentile – i.e., 24% of its contemporaries scored the same or lower than it.