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Virtual reality using games for improving physical functioning in older adults: a systematic review

Overview of attention for article published in Journal of NeuroEngineering and Rehabilitation, November 2014
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (90th percentile)
  • High Attention Score compared to outputs of the same age and source (84th percentile)

Mentioned by

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1 news outlet
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5 X users
facebook
1 Facebook page
wikipedia
2 Wikipedia pages

Citations

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183 Dimensions

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579 Mendeley
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Title
Virtual reality using games for improving physical functioning in older adults: a systematic review
Published in
Journal of NeuroEngineering and Rehabilitation, November 2014
DOI 10.1186/1743-0003-11-156
Pubmed ID
Authors

Karina Iglesia Molina, Natalia Aquaroni Ricci, Suzana Albuquerque de Moraes, Monica Rodrigues Perracini

Abstract

The use of virtual reality through exergames or active video game, i.e. a new form of interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in research and clinical practice in the last few years. However, evidence of their effectiveness is scarce in the older population. This review aim to provide a summary of the effects of exergames in improving physical functioning in older adults. A search for randomized controlled trials was performed in the databases EMBASE, MEDLINE, PsyInfo, Cochrane data base, PEDro and ISI Web of Knowledge. Results from the included studies were analyzed through a critical review and methodological quality by the PEDro scale. Thirteen studies were included in the review. The most common apparatus for exergames intervention was the Nintendo Wii gaming console (8 studies), followed by computers games, Dance video game with pad (two studies each) and only one study with the Balance Rehabilitation Unit. The Timed Up and Go was the most frequently used instrument to assess physical functioning (7 studies). According to the PEDro scale, most of the studies presented methodological problems, with a high proportion of scores below 5 points (8 studies). The exergames protocols and their duration varied widely, and the benefits for physical function in older people remain inconclusive. However, a consensus between studies is the positive motivational aspect that the use of exergames provides. Further studies are needed in order to achieve better methodological quality, external validity and provide stronger scientific evidence.

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X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 579 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 4 <1%
Italy 3 <1%
Mexico 2 <1%
United States 2 <1%
United Kingdom 1 <1%
Netherlands 1 <1%
Romania 1 <1%
Portugal 1 <1%
Unknown 564 97%

Demographic breakdown

Readers by professional status Count As %
Student > Master 102 18%
Student > Bachelor 84 15%
Student > Ph. D. Student 79 14%
Researcher 59 10%
Student > Doctoral Student 37 6%
Other 109 19%
Unknown 109 19%
Readers by discipline Count As %
Nursing and Health Professions 72 12%
Medicine and Dentistry 70 12%
Computer Science 56 10%
Engineering 56 10%
Sports and Recreations 37 6%
Other 154 27%
Unknown 134 23%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 16. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 October 2020.
All research outputs
#2,241,979
of 25,374,647 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#91
of 1,413 outputs
Outputs of similar age
#25,113
of 268,531 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#3
of 19 outputs
Altmetric has tracked 25,374,647 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 91st percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,413 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.3. This one has done particularly well, scoring higher than 93% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 268,531 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 90% of its contemporaries.
We're also able to compare this research output to 19 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 84% of its contemporaries.