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Randomized trial of a novel game-based appointment system for a university hospital venereology unit: study protocol

Overview of attention for article published in BMC Medical Informatics and Decision Making, April 2015
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Title
Randomized trial of a novel game-based appointment system for a university hospital venereology unit: study protocol
Published in
BMC Medical Informatics and Decision Making, April 2015
DOI 10.1186/s12911-015-0143-9
Pubmed ID
Authors

Elia Gabarron, J Artur Serrano, Luis Fernandez-Luque, Rolf Wynn, Thomas Schopf

Abstract

Chlamydia is the most common reportable sexually transmitted disease (STD) in Norway, and its incidence in the two northernmost counties has been disclosed to be nearly the double of the Norwegian average. The latest publicly available rates showed that 85.6% of the new cases were diagnosed in people under 29 years old. The information and communication technologies are among the most powerful influences in the lives of young people. The Internet can potentially represent a way to educate on sexual health and encourage young people, and especially youth, to be tested for STDs. If hospital websites include an easy and anonymous system for scheduling appointments with the clinic, it is possible that this could lead to an increase in the number of people tested for STDs. The purpose of the study is to assess the impact of a game-based appointment system on the frequency of consultations at a venereology unit and on the use of an educational web app. An A/B testing methodology is used. Users from the city of Tromsø, in North Norway, will be randomized to one of the two versions of the game-style web app on sexual health at www.sjekkdeg.no . Group A will have access to educational content only, while group B will have, in addition, access to a game-based appointment system with automatic prioritization. After one year of the trial, it will be analyzed if the game-based appointment system increases the number of consultations at the venereology unit and if health professionals deem the system useful. This study will explore if facilitating the access to health services for youth through the use of a game-based appointment system integrated in a game-style web app on sexual health education can have an impact on appointment rates. The trial is registered at clinicaltrials.org under the identifier ClinicalTrials.gov NCT:02128620.

X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 142 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 <1%
Germany 1 <1%
Norway 1 <1%
Unknown 139 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 29 20%
Student > Ph. D. Student 20 14%
Student > Bachelor 14 10%
Researcher 13 9%
Student > Doctoral Student 7 5%
Other 19 13%
Unknown 40 28%
Readers by discipline Count As %
Medicine and Dentistry 26 18%
Nursing and Health Professions 19 13%
Social Sciences 10 7%
Computer Science 8 6%
Psychology 6 4%
Other 17 12%
Unknown 56 39%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 16 June 2015.
All research outputs
#13,198,645
of 22,800,560 outputs
Outputs from BMC Medical Informatics and Decision Making
#945
of 1,987 outputs
Outputs of similar age
#124,531
of 264,936 outputs
Outputs of similar age from BMC Medical Informatics and Decision Making
#22
of 38 outputs
Altmetric has tracked 22,800,560 research outputs across all sources so far. This one is in the 41st percentile – i.e., 41% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,987 research outputs from this source. They receive a mean Attention Score of 4.9. This one has gotten more attention than average, scoring higher than 51% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 264,936 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 52% of its contemporaries.
We're also able to compare this research output to 38 others from the same source and published within six weeks on either side of this one. This one is in the 39th percentile – i.e., 39% of its contemporaries scored the same or lower than it.