↓ Skip to main content

Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review

Overview of attention for article published in Journal of NeuroEngineering and Rehabilitation, May 2015
Altmetric Badge

About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (81st percentile)
  • Good Attention Score compared to outputs of the same age and source (76th percentile)

Mentioned by

twitter
11 X users
facebook
3 Facebook pages

Citations

dimensions_citation
135 Dimensions

Readers on

mendeley
539 Mendeley
citeulike
1 CiteULike
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review
Published in
Journal of NeuroEngineering and Rehabilitation, May 2015
DOI 10.1186/s12984-015-0035-3
Pubmed ID
Authors

Anuja Darekar, Bradford J McFadyen, Anouk Lamontagne, Joyce Fung

Abstract

Rehabilitation interventions involving virtual reality (VR) technology have been developed for the promotion of functional independence post stroke. A scoping review was performed to examine the efficacy of VR-based interventions on balance and mobility disorders post stroke. Twenty-four articles in the English language examining VR game-based interventions and outcomes directed at balance and mobility disorders were included. Various VR systems (customized and commercially available) were used as rehabilitation tools. Outcome measures included laboratory and clinical measures of balance and gait. Outcome measures of dynamic balance showed significant improvements following VR-based interventions as compared to other interventions. Further, it was observed that VR-based intervention may have favorable effects in improving walking speed and the ability to deal with environmental challenges, which may also facilitate independent community ambulation. VR-based therapy thus has the potential to be a useful tool for balance and gait training for stroke rehabilitation. Utilization of motor learning principles related to task-related training may have been an important factor leading to positive results. Other principles such as repetition, feedback etc. were used in studies but were not explored explicitly and may need to be investigated to further improve the strength of results. Lastly, robust study designs with appropriate attention towards the intensity and dose-response aspects of VR training, clear study objectives and suitable outcomes would further aid in determining evidence-based efficacy for VR game-based interventions in the future.

X Demographics

X Demographics

The data shown below were collected from the profiles of 11 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 539 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Colombia 1 <1%
Germany 1 <1%
France 1 <1%
Pakistan 1 <1%
Brazil 1 <1%
United Kingdom 1 <1%
Slovenia 1 <1%
Spain 1 <1%
Unknown 531 99%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 93 17%
Student > Master 91 17%
Student > Ph. D. Student 50 9%
Researcher 36 7%
Student > Doctoral Student 34 6%
Other 85 16%
Unknown 150 28%
Readers by discipline Count As %
Nursing and Health Professions 102 19%
Medicine and Dentistry 74 14%
Engineering 48 9%
Neuroscience 32 6%
Computer Science 27 5%
Other 85 16%
Unknown 171 32%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 9. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 09 June 2015.
All research outputs
#4,005,610
of 24,135,931 outputs
Outputs from Journal of NeuroEngineering and Rehabilitation
#220
of 1,346 outputs
Outputs of similar age
#49,287
of 267,907 outputs
Outputs of similar age from Journal of NeuroEngineering and Rehabilitation
#5
of 17 outputs
Altmetric has tracked 24,135,931 research outputs across all sources so far. Compared to these this one has done well and is in the 83rd percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,346 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.4. This one has done well, scoring higher than 83% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 267,907 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 81% of its contemporaries.
We're also able to compare this research output to 17 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 76% of its contemporaries.