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The effect of the video game Mindlight on anxiety symptoms in children with an Autism Spectrum Disorder

Overview of attention for article published in BMC Psychiatry, July 2015
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (91st percentile)
  • High Attention Score compared to outputs of the same age and source (94th percentile)

Mentioned by

news
1 news outlet
blogs
1 blog
twitter
6 X users
facebook
2 Facebook pages
googleplus
2 Google+ users
video
1 YouTube creator

Citations

dimensions_citation
44 Dimensions

Readers on

mendeley
422 Mendeley
citeulike
1 CiteULike
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Title
The effect of the video game Mindlight on anxiety symptoms in children with an Autism Spectrum Disorder
Published in
BMC Psychiatry, July 2015
DOI 10.1186/s12888-015-0522-x
Pubmed ID
Authors

Lieke A. M. W. Wijnhoven, Daan H. M. Creemers, Rutger C. M. E. Engels, Isabela Granic

Abstract

In the clinical setting, a large proportion of children with an autism spectrum disorder (ASD) experience anxiety symptoms. Because anxiety is an important cause of impairment for children with an ASD, it is necessary that effective anxiety interventions are implemented for these children. Recently, a serious game called Mindlight has been developed that is focused on decreasing anxiety in children. This approach is based on recent research suggesting that video games might be suitable as an intervention vehicle to enhance mental health in children. In the present study it will be investigated whether Mindlight is effective in decreasing (sub) clinical anxiety symptoms in children who are diagnosed with an ASD. The present study involves a randomized controlled trial (RCT) with two conditions (experimental versus control), in which it is investigated whether Mindlight is effective in decreasing (sub) clinical anxiety symptoms in children with an ASD. For this study, children of 8-16 years old with a diagnosis of an ASD and (sub) clinical anxiety symptoms will be randomly assigned to the experimental (N = 60) or the control (N = 60) condition. Children in the experimental condition will play Mindlight for one hour per week, for six consecutive weeks. Children in the control condition will play the puzzle game Triple Town, also for one hour per week and for six consecutive weeks. All children will complete assessments at baseline, post-intervention and 3-months follow-up. Furthermore, parents and teachers will also complete assessments at the same time points. The primary outcome will be child report of anxiety symptoms. Secondary outcomes will be parent report of child anxiety, child/parent report of depressive symptoms, and parent/teacher report of social functioning and behavior problems. This paper aims to describe a study that will examine the effect of the serious game Mindlight on (sub) clinical anxiety symptoms of children with an ASD in the age of 8-16 years old. It is expected that children in the experimental condition will show lower levels of anxiety symptoms at 3-months follow-up, compared to children in the control condition. If Mindlight turns out to be effective, it could be an important contribution to the already existing interventions for anxiety in children with an ASD. Mindlight could then be implemented as an evidence-based treatment for anxiety symptoms in children with an ASD in mental health institutes and special education schools. Dutch Trial Register NTR5069 . Registered 20 April 2015.

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 422 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
France 1 <1%
Sweden 1 <1%
United Kingdom 1 <1%
Canada 1 <1%
United States 1 <1%
Unknown 417 99%

Demographic breakdown

Readers by professional status Count As %
Student > Master 69 16%
Student > Ph. D. Student 54 13%
Researcher 50 12%
Student > Bachelor 47 11%
Student > Doctoral Student 26 6%
Other 74 18%
Unknown 102 24%
Readers by discipline Count As %
Psychology 114 27%
Medicine and Dentistry 52 12%
Social Sciences 37 9%
Computer Science 29 7%
Nursing and Health Professions 24 6%
Other 51 12%
Unknown 115 27%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 20. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 23 May 2023.
All research outputs
#1,859,394
of 25,654,806 outputs
Outputs from BMC Psychiatry
#645
of 5,502 outputs
Outputs of similar age
#22,605
of 278,103 outputs
Outputs of similar age from BMC Psychiatry
#4
of 78 outputs
Altmetric has tracked 25,654,806 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 92nd percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 5,502 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.3. This one has done well, scoring higher than 88% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 278,103 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 91% of its contemporaries.
We're also able to compare this research output to 78 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 94% of its contemporaries.