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Mendeley readers
Attention Score in Context
Title |
A protocol for a randomized clinical trial of interactive video dance: potential for effects on cognitive function
|
---|---|
Published in |
BMC Geriatrics, June 2012
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DOI | 10.1186/1471-2318-12-23 |
Pubmed ID | |
Authors |
Jelena Jovancevic, Caterina Rosano, Subashan Perera, Kirk I Erickson, Stephanie Studenski |
Abstract |
Physical exercise has the potential to affect cognitive function, but most evidence to date focuses on cognitive effects of fitness training. Cognitive exercise also may influence cognitive function, but many cognitive training paradigms have failed to provide carry-over to daily cognitive function. Video games provide a broader, more contextual approach to cognitive training that may induce cognitive gains and have carry over to daily function. Most video games do not involve physical exercise, but some novel forms of interactive video games combine physical activity and cognitive challenge. |
X Demographics
The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 50% |
United Kingdom | 1 | 25% |
Unknown | 1 | 25% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 4 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 258 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Netherlands | 1 | <1% |
Brazil | 1 | <1% |
Mexico | 1 | <1% |
Spain | 1 | <1% |
Japan | 1 | <1% |
United States | 1 | <1% |
Poland | 1 | <1% |
Unknown | 251 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 45 | 17% |
Student > Master | 33 | 13% |
Student > Ph. D. Student | 30 | 12% |
Researcher | 27 | 10% |
Student > Doctoral Student | 21 | 8% |
Other | 35 | 14% |
Unknown | 67 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 36 | 14% |
Sports and Recreations | 31 | 12% |
Medicine and Dentistry | 30 | 12% |
Nursing and Health Professions | 20 | 8% |
Social Sciences | 14 | 5% |
Other | 48 | 19% |
Unknown | 79 | 31% |
Attention Score in Context
This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 09 April 2013.
All research outputs
#13,363,429
of 22,668,244 outputs
Outputs from BMC Geriatrics
#1,966
of 3,137 outputs
Outputs of similar age
#92,658
of 166,900 outputs
Outputs of similar age from BMC Geriatrics
#10
of 16 outputs
Altmetric has tracked 22,668,244 research outputs across all sources so far. This one is in the 39th percentile – i.e., 39% of other outputs scored the same or lower than it.
So far Altmetric has tracked 3,137 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 9.5. This one is in the 35th percentile – i.e., 35% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 166,900 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 42nd percentile – i.e., 42% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 16 others from the same source and published within six weeks on either side of this one. This one is in the 37th percentile – i.e., 37% of its contemporaries scored the same or lower than it.